

With the Three.js update we now support most of the new PBRNext glTF extensions.Fixed framing of quantized models: #2463.Don't show the AR button when there is no src: #2639.Fixed black models on GL context loss: #2657.๐ You can now opt-in to use AR lighting estimation in WebXR mode. ๐ We now properly export the glTF variants extension. ๐ Added createThumbnail(width, height) method to extract the contents of textures: #2566 ๐ Added createTexture() and setTexture() to the scene-graph API: #2505 ๐ Added doubleSided, alphaMode, and alphaCutoff to the scene-graph API: #2616 ๐ WebXR UX: now in AR the model can be interacted with before it is placed on the floor/wall: #2606 ๐ You can now select your power preference for dual GPU machines (default is "high-performance" choose "low-power" to avoid a slight UX hitch on tab switch if your element is small enough to not heavily tax the GPU): #2656 Select material by clicking the model.Default lighting switched to "neutral".
#Darkstorm viewer v0.2 zip#
Support glTF loading, including folders and zip archives.Added joint count to validator output.Tweaked the camera UI and fixed several bugs.Use Trusted Types for better static analysis of security.Removed the old interactive example, redirecting to the Editor instead.Updated to Three.js r133, which pulled several fixes including rendering transparent materials properly without a skybox.โจ Updated Performance examples for the seamless-poster attribute and webP posters. โจ Updated custom controls examples for improved UX.

