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Darkstorm viewer v0.2
Darkstorm viewer v0.2




darkstorm viewer v0.2
  1. #Darkstorm viewer v0.2 update#
  2. #Darkstorm viewer v0.2 zip#

With the Three.js update we now support most of the new PBRNext glTF extensions.Fixed framing of quantized models: #2463.Don't show the AR button when there is no src: #2639.Fixed black models on GL context loss: #2657.๐Ÿ†• You can now opt-in to use AR lighting estimation in WebXR mode. ๐Ÿ†• We now properly export the glTF variants extension. ๐Ÿ†• Added createThumbnail(width, height) method to extract the contents of textures: #2566 ๐Ÿ†• Added createTexture() and setTexture() to the scene-graph API: #2505 ๐Ÿ†• Added doubleSided, alphaMode, and alphaCutoff to the scene-graph API: #2616 ๐Ÿ†• WebXR UX: now in AR the model can be interacted with before it is placed on the floor/wall: #2606 ๐Ÿ†• You can now select your power preference for dual GPU machines (default is "high-performance" choose "low-power" to avoid a slight UX hitch on tab switch if your element is small enough to not heavily tax the GPU): #2656 Select material by clicking the model.Default lighting switched to "neutral".

#Darkstorm viewer v0.2 zip#

Support glTF loading, including folders and zip archives.Added joint count to validator output.Tweaked the camera UI and fixed several bugs.Use Trusted Types for better static analysis of security.Removed the old interactive example, redirecting to the Editor instead.Updated to Three.js r133, which pulled several fixes including rendering transparent materials properly without a skybox.โœจ Updated Performance examples for the seamless-poster attribute and webP posters. โœจ Updated custom controls examples for improved UX.

darkstorm viewer v0.2

  • Fixed USDZ auto-generation for models with differently sized normal and roughness maps.
  • Improved loading performance by generating the environment in parallel with the model fetch.
  • xr-environment was being used always in WebXR mode instead of opt-in as intended.
  • Workaround for flaky black renders on Safari (WebGL corruption).
  • Fixed material API for skinned meshes.
  • Fixed shadow clipping when switching models during auto-rotate.
  • ๐Ÿ†• Added seamless-poster attribute for transparent posters with shadows. ๐Ÿ†• Added materialFromPoint and getMaterialByName methods. ๐Ÿ†• glTF variants now supported by the scene-graph material API.






    Darkstorm viewer v0.2